What Are Decibels? The Complete dB Guide For Audio & Sound

The decibel is a rather confusing concept to fully comprehend in the world of audio. It seems just as we begin to understand decibels, we learn something else about them that confuses us even more than we were previously. Fear not, this article has all the details you'll need to fully understand decibels.

What are decibels? A decibel (dB) is a tenth of a Bel (“deci-Bel”). It is a relative unit of measurement used to express the ratio of one quantity to another on a logarithmic scale. Decibels are commonly used in audio to define gain, sound pressure level (dB SPL), signal level (dBv, dBu, dBFS), and even power (dBm).

In this article, I will break down the decibel and define it in such a way that it should be perfectly clear. I hope that once you've read this article, you'll have a full understanding of the decibel and its role in audio. I also hope this becomes a reference for you to re-read for specifics about decibels in the future. Let's get into it.


The Decibel Is A Logarithmic Ratio

First and foremost, we must understand that the decibel is not a linear ratio. Rather, it is logarithmic.

For instance, an audio amplifier's signal gain (voltage gain) can be calculated as the ratio of the output voltage/signal level to the input voltage/signal level.

So if the amplifier's output signal is 100 times as strong as the input signal (its voltage amplitude is 10x that of input), then we could say that the gain of the amplifier is 10:1 (or simply “10”). That's linear.

However, a gain of 10:1 would be considered, when speaking of the signal/voltage level, only 20 dB of gain.

The decibel ratio of two voltage ratings is defined as follows:

\text{Gain (in dB)} = 20 \log_\text{10}\frac{V_\text{out}}{V_\text{in}}

We'll get into the explanation of the above formula and other formulae regarding decibels in the next section, Power, Root-Power & Perceived Quantities.

For now, let's stick with the fact that the decibel is a relative unit of measurement (ratio) on a logarithmic scale.

What Is A Ratio?

A ratio, in mathematics, is a unitless relative measurement that indicates how many times one number contains another number.

A ratio always compares one value to another value.

For example, we could have a two to one ratio:

2:1

Which means that for every 2 of a given quantity, there will be 1 of another given quantity.

In audio and sound, we use ratios for lots of things, including but not limited to:

  • Gain (as previously mentioned): the ratio between output signal voltage/strength to input signal/voltage strength.
  • Noise: the ratio between the intended signal strength/voltage and the unintentional noise signal strength/voltage.
  • Sound pressure level: the ratio between the peak pressure variation caused by a sound wave and the point at which we register pressure variation as sound.
  • Dynamic range compression: the ratio between the sidechain signal level above the set threshold and the resulting output level above that threshold (not accounting for makeup gain or external sidechains).

What Is A Logarithm?

A logarithm, in mathematics, is the inverse function of an exponential.

In other words, the logarithm of a given number x is the exponent to which the base number b must be raised to produce the number x.

In notation, this would look like:

\log_b(x)=y \text{ holds true when }b^y=x

Other factors that must hold true are:

  • x > 0
  • b > 0
  • b ≠ 1

For most of our decibel calculations in audio, we use the “common logarithm” where b = 10.

What Is A Logarithmic Scale?

A logarithmic scale is a method of displaying numerical data over a wide range of values in a compact way. Logarithmic scales are very useful when the values in the data range in several orders of magnitude. For example, a logarithmic scale would be suitable for a set of values where the largest numbers are hundreds, thousands, tens of thousands, and etcetera larger than the smallest numbers.

So what ranges in audio and sound exhibit this kind of variation? Well, let's re-list our examples from the section What Is A Ratio?

  • Gain: a weak microphone signal can be around 1 mV in strength (1 x 10-3 volts) while a large loudspeaker could require 100 V (1 x 102).
  • Noise: The signal-to-noise ratios of “clean” audio equipment can be 100 dB or greater. This means that the intended signal strength (measured in volts) is 100,000 times stronger than the unintentional noise “signal” strength.
  • Sound pressure level: SPL also has a wide range. As an example, the hearing threshold of healthy human hearing is universally accepted to be 0.000,02 Pa (2 x 10-5 Pa) and the threshold of pain (where hearing damage is immediate) is commonly accepted to 200 Pa. That's a 107 or 10,000,000x difference! More commonly, we say it's a 140 dB difference.
  • Dynamic range compression: Let's take a different example of a 4:1 ratio in a compressor (while keeping the makeup gain and external sidechain out of the equation). That means that for every 4 dB the sidechain goes above the set threshold, the output will only be 1 dB above the threshold.

Once again, the equations we use to find the decibel ratings will be discussed shortly!

Recap On Decibels

With our new knowledge, we know that a decibel is a relative unit of measurement used to express the ratio of one value to another on a logarithmic scale.

So, then, the decibel expressed the ratio of one value to another and is particularly useful when the range of said values is very large.

What Decibels Are Not

Now that we have an idea of what decibels are, let's consider what decibels are not. Decibels are not any of the following:

  • A measurement of sound pressure
  • A measurement of perceived loudness
  • A measurement of audio signal voltage/amplitude
  • A measurement of electrical or acoustic power

That is to say that decibels are not absolute measurements. They do not inherently tell us anything about sound pressure level, perceived loudness, voltage, power, or any other quantities related to audio and sound.

Rather, decibels tell us how much of a given quantity there is relative to another amount of the same quantity. Several universally agreed-upon reference points help us use decibels effectively in our measurements of audio and sound quantities.

Decibel Vs. Bel

As we've discussed, a decibel is one tenth (unit prefix “deci”) of a Bel.

The Bel, like the decibel, expresses the logarithmic ratio between two levels of signal power, voltage, or current. The Bel compares values to a ratio of 10 to 1.

This unit was named after Alexander Graham Bell, the inventor of the telephone (and the liquid transmitter “microphone”).

From an ease-of-use standpoint, the Bel is a bit less practical than the decibel and has fallen out of favour because of it.

Most definitions will state that the Bel is equal to ten decibels while defining the decibel perfectly well, rather than the other way around, which would be expected. This is because decibels are used in practical measurements, and Bels are [typically] not.

So in the next section, when we discuss the equations of decibels and see that factors of 10 in the equations, know that it is because we're talking about decibels and not Bels!

Related Article On Units Of Measurement In Audio

To learn more about units of measurement in audio, check out my article Units Of Measurement & Prefixes In Sound & Audio Electronics.

Back to the Table of Contents.


Power, Root-Power & Perceived Quantities

Alright, here's the section where we'll begin to understand the various equations of decibels in audio and sound technology.

First, let's define power, root-power and perceived quantities:

Power Quantities

Power quantities are directly proportional to power and energy.

Power quantities include:

  • Electrical power
  • Energy density
  • Acoustic intensity
  • Luminous intensity

Root-Power Quantities

Root power quantities are quantities that have square root values proportional to power. The term “root power quantity” has replaced the term “field quantity”.

Root-power quantities include:

  • Sound pressure
  • Voltage
  • Current
  • Electric field strength
  • Speed
  • Charge density

Perceived Quantities

Perceived quantities are defined by how we perceive power and root power quantities. We nearly always perceive less than the level of the power or root power quantity.

Perceived loudness is the psychoacoustic perceived quantity we're concerned with in audio technology.

To really appreciate decibels when it comes to audio and sound, we must understand that a single decibel rating will, in a way, unify various quantity types into a single decibel ratio.

This becomes important when keeping track of levels when dealing with transducers of energy.

Transducers effectively convert one form of energy into another form of energy. In sound and audio, the most common transducers are:

  • Microphone: converts sound waves (mechanical wave energy) into audio signals (electrical energy).
  • Headphones & speakers: convert audio signals (electrical energy) into sound waves (mechanical wave energy).
  • Ear: converts sound waves (mechanical wave energy) into electrical impulses (electrical energy).

The amplitude of an audio signal (electrical energy) is most often measured as a voltage (root-power quantity) in volts. Still, it may also be measured as electrical power (power quantity) in watts.

Sound waves can be measured in acoustic power/intensity (power quantity), but in most cases, they are measured in sound pressure level (root-power quantity).

However, the way we perceive sound waves is not quite in direct proportionality to the SPL. Rather, we hear sound as a “perceived quantity”.

But when it comes to decibels, something interesting happens.

Let's say we have a listening environment with an audio source, amplifier, loudspeaker and listener.

If no positions change and the audio signal waveform is at a consistent level, a 10 dB increase in amplifier power will cause a 10 dB increase in SPL at the listener's ears and, therefore, a 10 dB increase in perceived loudness.

So the 10 dB increase is the same across the board. However, this 10 dB increase will yield the following increases in the actual absolute values of the different quantities:

  • The 10 dB power increase will mean that 10 times as much power is sent from the amplifier to the loudspeaker.
  • The 10 dB SPL increase will that the actual sound pressure at the listener's ears will increase by √10 = 3.16 times.
  • The 10 dB increase in perceived loudness will make the sound seem like it's twice (2 times) as loud.

So increasing the power by 10x will increase the SPL by 3.16x and the perceived loudness by 2x. All quantities are increased by 3 dB.

Let's get into the explanation behind this.

Power Quantities & Decibel Measurements

Power quantities are directly proportional to power and energy.

To calculate the power ratio in decibels, let's begin with the basic logarithm of the Bel (remember that the Bel compares values to a ratio of 10 to 1).

So then we have a function with log10. As we've discussed before, this is known as a “common logarithm”.

Now, because we work with decibels, we should have a factor of 10 included in the equation (1 Bel = 10 decibels).

Next, we know that the decibel is a ratio, so we must have two distinct power quantity values represented as a fraction in the equation.

So then, we have the following:

\text{∆ Power Quantity (in dB)} = 10 \log_\text{10}(\frac{P}{P_0})

Where:
P = new power value
P0 = reference power value

Once again, power quantities include:

  • Electrical power
  • Energy density
  • Acoustic intensity
  • Luminous intensity

Root-Power Quantities & Decibel Measurements

Root power quantities are quantities that have square root values proportional to power. The term “root power quantity” has replaced the term “field quantity”.

So then, we have:

(\frac{P}{P_0})=(\frac{F}{F_0})^2

Where:
P
= new power quantity value
P0 = power quantity value at the reference point
F = new root-power/field quantity value
F0 = root-power/field quantity value at the reference point

Now that we understand the equation for decibel ratings of power quantities, we can work to substitute root-power power quantities and obtain a new decibels equation for root-power quantities.

Remember:

\text{∆ Power Quantity (in dB)} = 10 \log_\text{10} (\frac{P}{P_0})

Now substitute (P / P0) for (F / F0)2 and we have:

\text{∆ Root-Power Quantity (in dB)} = 10 \log_\text{10} (\frac{F}{F_0})^2

An interesting rule about logarithms is that:

\log_b(a^c)=c\log_b(a)

So making this substitution, we arrive at the typical root-power/field quantity decibel equation of:

\text{∆ Root-Power Quantity (in dB)} = 20 \log_\text{10} (\frac{F}{F_0})

Once again, root-power quantities include:

  • Sound pressure
  • Voltage
  • Current
  • Electric field strength
  • Speed
  • Charge density

Perceived Quantities & Decibel Measurements

Perceived quantities are defined by how we perceive power and root power quantities. Our perception of a changing power/root-power quantity can nearly always be considered less than the actual change in the power or root power quantity level.

Perception is nearly impossible to calculate effectively. Each and every person will perceive sound differently.

Hearing health plays a major role in determining our sensitivity to and perception of sound waves.

A person with healthy hearing will be much more sensitive to sound across the audible spectrum (20 Hz – 20,000 Hz) than someone with damaged hearing. That's a fact. In other words, healthy hearing will perceive sound to be louder than unhealthy hearing.

So it's difficult to pinpoint “perceived quantities”.

On top of that, humans are more sensitive to certain frequencies within the audible range and less sensitive to others. We perceive certain frequencies to be louder than others. This can be shown in the Fletcher-Munson curves, which we'll discuss in a later section (Common Decibel Reference Points: dB SPL A-weighed).

All that being said, typical hearing perception has been studied, and many experts have come to an agreement that perceived loudness, measured in decibels, is defined by the following equation:

\text{∆ Perceived Quantity (in dB)} = 10 \log_\text{2} (\frac{p}{p_0})

Where:
p
= new perceived loudness
p0 = reference perceived loudness

The equation above shows that a doubling of perceived loudness means a 10 dB increase.

When dealing with perceived loudness and the naturally coloured frequency response of human hearing, we typically deal with A-weighted decibels. More on this later in the article.

So what does this all mean? Let's compare what we know of power, root-power (field) and perceived quantities and look at how decibels work between them.

Comparing Power, Root-Power & Perceived Quantity Decibel Values

Let's begin our comparison by looking at the equations we've previously derived:

\text{∆ Power Quantity (in dB)} = 10 \log_\text{10} (\frac{P}{P_0})
\text{∆ Root-Power Quantity (in dB)} = 20\log_\text{10} (\frac{F}{F_0})
\text{∆ Perceived Quantity (in dB)} = 10\log_2 (\frac{p}{p_0})

So then, a 10 dB increase would cause the following:

  • 10x increase in power quantities.
  • √10x or ~3.16x increase in root-power quantities.
  • 2x increase in perceived loudness.

Similarly, a decrease of 10 dB would mean:

  • 1/10x in power quanitites.
  • 1/√10x or 0.316x in root-power quantities.
  • 1/2x in perceived loudness.

Here is a table relating dB ratings to power quantities, root-power quantities and perceived quantities:

dB Change
(Ratio)
Power Quantity Multiplier
• Acoustic Power
• Electrical Power
• Sound Intensity
Root Power Quantity Multiplier
• Voltage
• Current
• Sound Pressure Level
Perceived Quantity Multiplier
• Loudness/Volume
+60 dB1,000,000x√1,000,000
1,000x
64x
+50 dB100,000x√100,000x
316x
32x
+40 dB10,000x√10,000x
100x
16x
+30 dB1,000x√1,000x
31.6x
8x
+20 dB100x√100x
10x
4x
+10 dB10x√10x
3.16x
2x
+6 dB4x√4x
2x
1.52x
+3 dB2x√2x
1.414x
1.36x
0 dB1x1x1x
-3 dB1/2x
0.5x
1/√2x
0.707x
0.816x
-6 dB1/4x
0.25x
1/√4x
0.5x
0.660x
-10 dB1/10x
0.1x
1/√10x
0.316x
0.5x
-20 dB1/100x
0.01x
1/√100x
0.1x
0.25x
-30 dB1/1,000x
0.001x
1/√1,000x
0.031,6x
0.125x
-40 dB1/10,000x
0.000,1x
1/√10,000x
0.01x
0.0625x
-50 dB1/100,000x
0.000,01x
1/√100,000x
0.003,16x
0.03125x
-60 dB1/1,000,000x
0.000,001x
1/√1,000,000x
0.001x
0.015625x

Another, less common way of looking at decibels is relative to the true linear ratio of power, root power and perceived quantities:

The following formulae define the ratios:

Change in power quantity:

x=10^\frac{∆P}{10}

where ∆P = change in power quantity in decibels

Change in root power quantity:

x=10^\frac{∆F}{20}

where ∆F = change in root-power quantity in decibels

Change in loudness (psychoacoustics):

x=2^\frac{∆p}{10}

where ∆p = change in perceived quantity in decibels

Ratio (X:1)
(Linear)
dB Change in Power Quantity
• Acoustic Power
• Electrical Power
• Sound Intensity
dB Change in Root Power Quantity
• Voltage
• Current
• Sound Pressure Level
dB Change in Perceived Quantity
• Loudness/Volume
40+16.02 dB+32.04 dB+53.22 dB
30+14.77 dB+29.54 dB+49.07 dB
20+13.01 dB+26.02 dB+43.22 dB
15+11.76 dB+23.52 dB+39.07 dB
10+10 dB+20 dB+33.22 dB
5+6.99 dB+13.98 dB+23.22 dB
4+6.02 dB+12.04 dB+20 dB
3+4.77 dB+9.54 dB+15.58 dB
2+3.01 dB+6.02 dB+10 dB
1± 0 dB± 0 dB± 0 dB
1/2-3.01 dB-6.02 dB-10 dB
1/3-4.77 dB-9.54 dB-15.58 dB
1/4-6.02 dB-12.04 dB-20 dB
1/5-6.99 dB-13.98 dB-23.22 dB
1/10-10 dB-20 dB-33.22 dB
1/15-11.76 dB-23.52 dB-39.07 dB
1/20-13.01 dB-26.02 dB-43.22 dB
1/30-14.77 dB-29.54 dB-49.07 dB
1/40-16.02 dB-32.04 dB-53.22 dB

So then, let's revisit our example scenario for earlier in this article.

We have a listening environment with an audio source, amplifier, loudspeaker and listener.

If no positions are changed, and the audio signal waveform is at a consistent level, a 10 dB increase in amplifier power will cause a 10 dB increase in SPL at the listener's ears and, therefore, a 10 dB increase in perceived loudness.

In this case, again, we have the following:

  • The 10 dB power increase will mean that 10 times as much power is sent from the amplifier to the loudspeaker.
  • The 10 dB SPL increase will that the actual sound pressure at the listener's ears will increase by √10 = 3.16 times.
  • The 10 dB increase in perceived loudness will make the sound seem like it's twice (2 times) as loud.

What if we wanted the sound 3 times as loud? Using our equations (and the tables for some help), we would need a 15.58 dB increase. This requires an increase of ~6x in sound pressure level and a ~36.1x increase in power.

Okay, now for an example where we turn things down. Let's say we wanted to listen at a quarter of the volume. In other words, we want a perceived linear ratio of 1/4.

Listening at a quarter of the perceived volume requires a decrease of 20 dB. This -20 dB means we have 0.1x (1/10 x) the sound pressure level and 0.01x (1/100 x) the power.

The beauty of decibels is that they allow us to understand and calculate the differences between power, root-power and perceived quantities in sound and audio.

Remember, when reading the above examples, that:

  • Electrical power and acoustic intensity are power quantites.
  • Voltage, current and sound pressure level are root-power (field) quantities.
  • Perceived loudness is a perceived quantity.

Electrical power (in watts), voltage (in volts) and current (in amperes) define the strength of the audio signal.

Acoustic intensity (in watts per square meter) defines the power carried by sound waves per unit area in a direction perpendicular to that area.

Sound pressure level (in Pascals) defines the pressure variation due to sound waves at a given point within a medium.

Perceived loudness is how loud we perceive the acoustic intensity and resulting sound pressure levels at our ears.

Back to the Table of Contents.


Common Decibel Reference Points

It's worth reiterating that decibels are not measurements of sound pressure level, perceived loudness, audio signal voltage/amplitude, electrical power, acoustic intensity, or any other quantity having to do with sound and audio.

The decibel is simply a ratio set on a logarithmic scale.

So in order to use decibels to convey measurements of the above-listed quantities, we must have a reference point to compare them to. We need a second number to have a ratio!

Though any reference point is worthy of being part of a decibel measurement, several reference points are commonly used in sound and audio. These references help us comprehend sound and audio better by ensuring everyone's on the same page when it comes to understanding the various decibel ratings.

The common decibel ratings found in the study of sound and audio are as follows:

Let's describe each of these decibel “types” in more detail.

dBV

dBV is shorthand for decibels with reference to 1 volt.

We know that voltage is a root-power quantity, so the dBV equation is:

\text{dBV value}=20\log_\text{10}(\frac{V}{V_0})

Where:
V
is the voltage level (in volts)
V0 is the reference point of 1 volt

So then 0 dBV = 1 V. Any positive dBV value represents a voltage above 1V, and any negative dBV value represents a voltage below 1 V.

Voltage is often used to define the strength of an audio signal.

The voltages used are generally root-mean-square (RMS) rather than peak-to-peak (P-P) ratings. RMS effectively tells us the “average” of a signal with negative and positive amplitudes along its waveform. Such is the case of audio signals.

For instance, mic level audio signals are typically between 1 mV to 100 mV (0.001 V to 0.1 V). A line level signal is typically around 1 volt. Speaker level signal can be upwards of 100 V.

The nominal consumer line level is set to -10 dBV. This means that in consumer (typically unbalanced) line equipment, the nominal strength of the audio signal should be about -10 dBV or ~0.316 V (~316 mV) AC.

dBu

dBu is shorthand for decibels with reference to 0.7746 volts with an open or unloaded circuit.

The “u” originates from the term “unloaded”. The 0.7746 V figure represents the voltage level that delivers 1 mW in a 600Ω resistor, which is the standard reference impedance in a telephone audio circuit.

We know that voltage is a root-power quantity, so the dBu equation is:

\text{dBu value}=20\log_\text{10}(\frac{V}{V_0})

Where:
V
is the voltage level (in volts)
V0 is the reference point of 0.7746 volts

So then 0 dBu = 0.7746 volts. Note, again, that the voltages are RMS and not P-P.

The nominal professional line level (which is typically balanced) is accepted to be +4 dBu. This translates to 1.228 volts RMS.

Comparing dBu to dBV, we have the following:

  • 0 dBV = 2.218 dBu = 1 VRMS
  • -10 dBV = -7.782 dBu = 0.316 VRMS
  • 0 dBu = -2.218 dBV = 0.7746 VRMS
  • +4 dBu = 1.782 dBV = 1.228 VRMS

Note, too, that +4 dBu is equal to 0 VU (volume units), which is an old measuring system devised to help engineers aim for a certain signal level.

dBm

dBm is shorthand for decibels with reference to one milliwatt.

dBm is not used too often in audio equipment. Though power is often the quantity we're concerned with when amplifying signals for loudspeakers, we tend to use watts rather than dBm.

Like dBu, dBm is typically referenced relative to a 600-ohm impedance.

We know that electrical power is a power quantity, so the dBm equation is:

\text{dBm value}=10\log_\text{10}(\frac{P}{P_0})

Where:
P
is the power level (in milliwatts)
P0 is the reference point of 1 milliwatt

dBm is sometimes used to define Bluetooth classes, and Bluetooth technology is becoming more and more intertwined with audio technology. For example:

  • Bluetooth Class 1 (30m range): 20 dBm = 100 mW
  • Bluetooth Class 2 (10m range): 4 dBm = 2.5 mW
  • Bluetooth Class 3 (1m range): 0 dBm = 1 mW

dBFS

dBFS is shorthand for decibels relative to full scale.

dBFS is used in digital audio systems and references the maximum peak level of the audio signal.

The maximum peak level is reached at the end of the binary bit-depth resolution (all 1s in, typically speaking, a 16-bit or 24-bit system). All 0s, then, would represent no digital signal.

So then anything above 0 dBFS leads to digital clipping/distortion where the waveform is cleanly cut. Unlike analog distortion/saturation, which sounds pleasing in appropriate amounts, we generally want to avoid digital clipping at all costs.

Therefore, we'd want dBFS values to be negative.

Though there's no specific formula for dBFS, we know that for every -6 dBFS, we effectively halve the amplitude of the digital signal.

dBFS is not permitted alongside SI units (like volts, watts, Pascals, etc.). To make things easier to conceptualize, digital audio can be thought of as a representation of analog audio, and dBFS can be thought of as a representation of “real” decibels.

Unfortunately, there is variation in dynamic range and oversampling between digital audio devices. There is no standard in place between dBFS and analog levels.

Instead, we have various specifications and suggestions around the world.

The European Broadcasting Union (EBU) has the following specs/suggestions:

  • +18 dBu at 0 dBFS.
  • −18 dBFS as the alignment level.
  • Post & Film is −18 dBFS = 0 VU.

UK broadcasters have alignment level set to 0 dBu (PPM 4 or -4 VU)

US broadcasters specify +24 dBu at 0 dBFS

American SMPTE (Society of Motion Picture and Television Engineers) standard defines:

  • −20 dBFS = 0 VU = +4 dBu
  • −20 dBFS as the alignment level.

There are many other standards in the world. When working with digital mastering levels, ensure you're using whatever standard is set for the project.

dBTP (decibels relative to true peak) uses the dBFS but is measured with a true peak meter. True peak represents the absolute maximum level of the digital signal waveform. It gets very detailed to measure the peak levels of samples and the intersamples of the digital audio.

LUFS (Loudness Units relative to Full Scale) is often used instead of dBFS to better represent the perceived loudness of the digital audio.

dB SPL

dB SPL is shorthand for decibels relative to the sound pressure threshold of human hearing.

We know that sound pressure level is a root-power quantity, and so we have the following equation:

\text{dB SPL value}=20\log_\text{10}(\frac{P}{P_0})

Where:
P
is the sound pressure level (in Pascals)
P0 is the reference point of 2 x 10-5 Pa or 0.0002 Pa

In the following table, we have dB SPL ratings along with their respective pressure measurements (in Pascals). Common examples of sources that produce these sound levels are also shown.

dB SPLPascalSound Source Example
0 dB SPL0.00002 PaThreshold of hearing
10 dB SPL0.000063 PaLeaves rustling in the distance
20 dB SPL0.0002 PaBackground of a soundproof studio
30 dB SPL0.00063 PaQuiet bedroom at night
40 dB SPL0.002 PaQuiet library
50 dB SPL0.0063 PaAverage household with no talking
60 dB SPL0.02 PaNormal conversational level (1 meter distance)
70 dB SPL0.063 PaVacuum cleaner (1 meter distance)
80 dB SPL0.2 PaAverage city traffic
90 dB SPL0.63 PaTransport truck (10 meters)
100 dB SPL2 PaJackhammer
110 dB SPL6.3 PaThreshold of discomfort
120 dB SPL20 PaAmbulance siren
130 dB SPL63 PaJet engine taking off
140 dB SPL200 PaThreshold of pain

The varying sound pressure is generally referred to in a root-mean-square fashion (like the voltage of the audio signal) rather than as peak-to-peak.

RMS, again, is a measurement of the “average” SPL. Averaging doesn't work in the case of SPL because it produces both positive and negative pressures relative to the ambient pressure of the medium.

Like in audio equipment, there is a limited amount of headroom for sound pressure level.

Headroom is defined as available (but ideally unused) dynamic range in audio and sound.

Headroom in digital audio is capped at 0 dBFS; headroom in audio equipment is capped at certain dBu or power limitations where distortion begins.

For sound pressure, the theoretical cap for headroom is the amount of atmospheric pressure. The standard atmospheric pressure for air is 101,325 Pa, though the actual pressure of air is certainly variable.

A common misconception is that the maximum sound pressure level before “clipping” is 194 dB SPL. This is shown in the formula:

\text{dB}=20\log_\text{10}(\frac{P}{P_0})

Where:
P
= 101,325 Pa
P0 = 0.00002 Pa

This gives us a dB SPL value just above 194 dB.

However, dB SPL is RMS, not peak, so the actual max SPL should be lower. Of course, levels of this magnitude are not commonplace and have the potential to destroy life.

Now, sound is made of many different frequencies, all of which have different reactions to the natural environment. There's no simple way of testing for the maximum SPL possible without massive destruction.

At a single frequency and ideal conditions, we would require a peak amplitude of 101,325 Pa and, therefore, an rms value of 1√2 • 101,325 Pa = 71,648 Pa.

Plugging this value into our equation gives us a “max dB SPL” of 191 dB SPL (still ridiculously high!).

Above the theoretical limit, a “sound wave” will cause a vacuum (zero pressure) at its waveform troughs.

The instances in which this clipping occurs are rare.

Some historic moments where 191 dB SPL was exceeded include:

  • 1961: Testing of the Soviet RDS-202 hydrogen bomb (estimated 224 dB SPL).
  • 1908: Tunguska meteor explosion (estimated 300 dB SPL)
  • 1883: Krakatoa volcano eruption (estimated 310 dB SPL)

As you can imagine, exceeding this limit is deadly.

dBA (A-weighted)

dBA (A-weighted) are weighted to account for the variation in hearing perception across the audible range of frequencies.

dBA gives us a better representation of what we hear as opposed to dB SPL, which is independent of frequency-specific sensitivities in human hearing.

Human hearing responds differently to different frequencies within the audible range of 20 Hz – 20,000Hz.

Generally speaking, we as humans are more sensitive to frequencies in the band between 400 Hz and 8,000 Hz than we are to low-end and high-end frequencies.

In other words, given the same sound pressure levels, we will perceive mid-range sounds as being louder than low-end or high-end frequencies.

This can be shown in the Fletcher-Munson Curves below:

We see the audible frequencies from 20 Hz to 20 kHz along the X-axis and the sound pressure level in dB SPL along the Y-axis.

The curves (lines) drawn on the diagram represent phons.

A phon is a unit of perceived loudness for pure sinewave tones (single frequencies).

The phon is psychophysically matched to a reference frequency of 1 kHz so that X dB SPL is equal to X phon at 1 kHz. The sine wave is then swept across other frequencies at a given sound pressure level while perceived loudness is measured. Some frequencies are perceived as being louder than the 1 kHz tone, while others are perceived as quieter. The phone gives us such information.

Again, hearing health plays a major factor in actual hearing sensitivity. The phone and Fletcher-Munson curves simply generalize for average human hearing.

As we can see from the curves, we're most sensitive to mid-range frequencies, particularly around 4 kHz, where much of speech intelligibility resides.

As an example, let's look at the 80-phon line and what it tells us. We can infer the following from the Fletcher-Munson curve and its 80-phon line:

  • A 1 kHz tone at 80 dB SPL will sound equally as loud as a 4 kHz tone at 70 dB SPL.
  • A 4 kHz tone at 70 dB SPL will sound equally as loud as a 70 Hz tone at 90 dB SPL.
  • A 70 Hz tone at 90 dB SPL will sound equally as loud as a 10 kHz tone at 85 dB SPL.

There is great variation in the way we hear frequencies without the audible range and A-weighted decibels factor for this by reducing the effect of high and low-end frequencies on its measurements.

The NIOSH (National Institute for Occupational Safety and Health) and the OSHA (Occupational Safety and Health Administration) have published safe listening time limits at various decibel SPL levels (A-weighted). Their findings can be found in the following table:

NIOSH Standard (dBA)Equivalent Sound Pressure Level (at 1 kHz)Maximum Exposure Time LimitOSHA Standard (dBA)Equivalent Sound Pressure Level (at 1 kHz)
127 dBA127 dB SPL
44.8 Pa
1 second160 dBA160 dB SPL
2.00 kPa
124 dBA124 dB SPL
31.7 Pa
3 seconds155 dBA155 dB SPL
1.12 kPa
121 dBA121 dB SPL
22.4 Pa
7 seconds150 dBA150 dB SPL
632 Pa
118 dBA118 dB SPL
12.6 Pa
14 seconds145 dBA145 dB SPL
356 Pa
115 dBA115 dB SPL
11.2 Pa
28 seconds140 dBA140 dB SPL
200 Pa
112 dBA112 dB SPL
7.96 Pa
56 seconds135 dBA135 dB SPL
112 Pa
109 dBA109 dB SPL
5.64 Pa
1 minute 52 seconds130 dBA130 dB SPL
63.2 Pa
106 dBA106 dB SPL
3.99 Pa
3 minutes 45 seconds125 dBA125 dB SPL
35.6 Pa
103 dBA103 dB SPL
2.83 Pa
7 minutes 30 seconds120 dBA120 dB SPL
20.0 Pa
100 dBA100 dB SPL
2.00 Pa
15 minutes115 dBA115 dB SPL
11.2 Pa
97 dBA97 dB SPL
1.42 Pa
30 minutes110 dBA110 dB SPL
6.32 Pa
94 dBA94 dB SPL
1.00 Pa
1 hour105 dBA105 dB SPL
3.56 Pa
91 dBA91 dB SPL
0.71 Pa
2 hours100 dBA100 dB SPL
2.00 Pa
88 dBA88 dB SPL
0.50 Pa
4 hours95 dBA95 dB SPL
1.12 Pa
85 dBA85 dB SPL
0.36 Pa
8 hours90 dBA90 dB SPL
0.63 Pa
82 dBA82 dB SPL
0.25 Pa
16 hours85 dBA85 dB SPL
0.36 Pa

Hearing safety is important! I always advise following the protocols of one of the regulators mentioned above.

dBC (C-weighted)

Looking closer at the Fletcher-Munson curves, we see that human hearing flattens out (relatively) above 100 dB SPL.

C-weighting is reserved for measurements in the higher dB SPL ratings (<100 dB SPL). As mentioned earlier, these levels are in the territory of loud rock concerts and jackhammers and are not recommended for prolonged listening exposure.

This image has an empty alt attribute; its file name is mnm_Fletcher_Munson_Curves-1.jpg

So while the more popular A-weighted reduces the high and low-end frequencies rather significantly, the C-weighted scale does this filtering to a lesser extent to account for the “flattening” of the human hearing above 100 dB.

C-weighting is typically used for Peak measurements in audio equipment and some noise measurements where the transmission of bass noise can be an issue.

As we can imagine, the dBC is less common than the dBA.

dBZ (Z-weighted)

Z-weighting maintains a flat frequency response between 10 Hz and 20 kHz with a tolerance of ±1.5dB.

dBZ aims to replace the older “Linear” or “Unweighted” dB SPL responses by defining a specific frequency range.

You'll rarely if ever, see dBZ ratings.

Back to the Table of Contents.


The Use Of Decibels In Audio

Decibels are regularly used to purvey audio equipment data. Let's look at how decibels are used in audio:

Gain

Decibels are perhaps most commonly used to define gain. Gain is technically the ratio of an amplified output signal to the input signal (pre-amplification).

Gain is a unitless measurement that is technically defined as a linear ratio. Decibels provide a logarithmic scale for this ratio.

Amplification of audio signals is standard, and gain is, too. Decibels are the conventional way to measure and state gain in audio amplifiers.

To learn more about microphone gain, check out my article What Is Microphone Gain And How Does It Affect Mic Signals?

Signal Level

Decibels are very common in defining the level of an audio signal.

The two most common audio signal level decibel measurements are:

  • dBV: decibels relative to a voltage of 1 volt.
    • 1 volt = 0 dBV
  • dBu: decibels relative to a voltage of 0.7746 volts.
    • 0.7746 volt = 0 dBu
  • dBFS: decibels relative to the digital ceiling of 0 dBFS.

To put these two ratings into further perspective:

  • Consumer nominal line level = -10 dBV (0.3162 volts)
  • Professional line level = +4 dBu (1.228 volts)
  • Digital audio clipping happens above 0 dBFS

Here are some formulae for defining the analog audio signal levels (voltage):

\text{Level (in dB)}=20\log_(\frac{V}{V_0})
\text{Voltage (in volts)}=V_0•10^\frac{L\text{(in dB)}}{20}

Where V0 = 1 V to measure dBV and V0 = 0.7746 to measure dBu.

These decibel units are used extensively to measure signal levels.

dBV, dBu and dBFS can be found in the following audio specifications:

  • Maximum Input Level: the maximum signal strength that can drive an input without significant distortion and overload.
  • Dynamic Range: the range between the quietest possible signal (noise floor) and the loudest possible signal.
  • Transformer Insertion Loss: any loss of signal when connecting distributed speakers into a distributed system.

Noise

Decibel values are also often used to specify noise in a signal.

Common noise specifications for audio equipment include:

  • Common-Mode Rejection Ratio: the amount of noise/interference rejection that happens as a result of the differential amplifier in a balanced input.
  • Crosstalk/Channel Separation: the amount of signal that will spill from the right channel into the left channel and vice versa.
  • Self-Noise (Equivalent Noise): the inherent noise produced by the electronics of an active audio device.
  • Signal-To-Noise Ratio: the ratio of the intended signal to the unintended noise in an overall audio signal.

Power Transfer

Power transfer refers to the amount of power transferred between audio devices (how much power is dissipated at the load). It is another way to tell us the strength of an audio signal.

Audio power is often measured in watts when applied to power amplifiers and loudspeakers.

In other audio devices, it is often defined in dBm (decibels as referenced to 1 milliwatt).

0 dBm = 1 mW.

Technically speaking, this refers to power only and does not consider voltage, current or resistance/impedance.

That being said, conventions allow us to assume dBm to be referenced to 1 milliwatt dissipated into a 600Ω load.

With a 600Ω load, 0.775 V (0 dBu) will produce 1 mW (0 dBm).

dBm is not overly used anymore because of this assumption.

The equation to calculate dBm is as follows:

\text{dBm}=10•\log(\frac{P}{P_0})

Where P0 = 1 mW

Sound Pressure Level

Sound pressure level (SPL) measurements will tell us a lot about the strength of the sound waves. SPL can be measured linearly in Pascal (SI unit) or pounds-per-square-inch (imperial unit).

However, SPL is more often measured in dB SPL. That is decibels of sound pressure relative to the threshold of human hearing (20 x 10-6 Pa or 20 µPa).

The equation to calculate dB SPL from typical Pascal pressure measurements is as follows:

\text{dB SPL}=20•\log(\frac{P}{P_0})

Where P0 = 20 x 10-6 Pa

Audio transducers include microphones, headphones, loudspeakers and more.

Of these devices, dB SPL values are used to describe a few things, mainly:

  • Sensitivity
  • Maximum Sound Pressure Level

Sensitivity

Microphone sensitivity tells us how much signal level the microphone will output for a given sound pressure level at its diaphragm.

Headphone sensitivity tells us how much sound pressure the headphone will produce (at the ear of the listen when the headphone is worn as intended) when a given signal level (typically measured as 1 mW) is applied to it.

Loudspeaker sensitivity tells us how much sound pressure level a loudspeaker will produce at a given distance (typically 1 meter) when a certain signal level (generally measured at 1 watt or 2.83 volts) is applied to it.

Maximum Sound Pressure Level

The maximum sound pressure level of a microphone tells us how much SPL the microphone can effectively convert into an audio signal without distorting.

The maximum sound pressure level (often referred to as maximum output level) for headphones and loudspeakers refers to the maximum SPL (measured at a given distance) the device will produce without significant distortion.

To learn more about maximum sound pressure levels, check out my article What Does A Microphone's Maximum Sound Pressure Level Actually Mean?

Passive Attenuation Device (Pad)

A pad is a passive switchable circuit featured in some audio equipment that works to drop the level of the signal by a defined amount. The amount of attenuation is predetermined in the pad design and is generally measured in decibels.

More specifically, pad values are defined in negative dB values (compared to the attenuated output signal level to the input signal level).

To learn more about PADs, check out my article What Is A Microphone Attenuation Pad And What Does It Do?

Tolerance

Tolerance is the “margin or error” or “margin of fluctuation” that helps give other specifications meaning.

The tolerance is typically measured in decibels (compared to the average value or the on-point value). It is the measurements after the “+/-” or “±” signs.

Having a tolerance gives us a much better idea of any ranges in audio. It can commonly be seen in the following audio device specifications:

Frequency Response

Frequency response refers to the frequency-specific sensitivity of an audio device.

In other words, how well (and evenly) will an audio device produce, reproduce, or process the audio signal. Will the audio device colour the signal by cutting out certain frequencies while reducing or boosting others?

Note that the range of human hearing is 20 Hz to 20,000 Hz.

Frequency response is best shown with a graph:

  • Frequency (in Hertz) along the X-axis
  • Sensitivity (in decibels) along the Y-axis

Here is the Shure SM57 frequency response graph as an example. We can see that:

  1. The SM57 is incapable of producing 20 Hz to 20,000 Hz.
  2. Not all frequencies that the microphone will output will be equally represented in the output signal.

Frequency response, however, is generally only defined as a range between the lowest frequency the unit is capable of handling and the highest frequency the unit is capable of handling.

The ranges are fairly useless without some sort of tolerance value that will tell us the points at which the unit's frequency-dependent processing/sensitivity will fall off.

For example, 20 Hz – 20,000 Hz is much less descriptive than 20 Hz – 20,000 Hz ± 3 dB.

Power Bandwidth

This specification is pretty much the same as frequency response. It refers to the bandwidth (frequency range) that an amplifier can effectively output.

Though a graph would be best for comprehension, a tolerance value (measured in dB) is useful for understanding power bandwidth.

Driver Matching

This headphone specification tells us the maximum room for error for the relative output levels of the two drivers (left and right).

Polar Response

The polar response (also known as the polar pattern) of a microphone refers to the directionality of that microphone.

In other words, it tells us, relative to the on-axis direction of the microphone, how the microphone will pick up sound from all other directions.

This microphone specification is best defined with a graph like the aforementioned Shure SM57 cardioid microphone. We can see from the graphs below that:

  • Polar pattern varies with frequency (becoming more directional at higher frequencies).
  • The most sensitive point is on-axis (0º) and is set at 0 dB. All other angles are relative to that 0 dB reference.

Aside (or instead of) a graph, a microphone may have a qualitative polar pattern title (such as the cardioid pattern mentioned above). It may also have an angle of acceptance with a “tolerance” or cutoff frequency.

For example, the Shure SM57 could have a pickup pattern acceptance angle of 60º ± 3 dB.

Coverage Angle

Coverage angle refers to the output of a loudspeaker. Most speakers are at least somewhat directional (especially at mid and upper frequencies) due to their relatively large drivers and enclosures.

Decibels relative to the on-axis response are useful for determining a set cutoff point/threshold at which the speaker's directionality can be defined.

EQ

Decibels are used to define the frequency-dependent cutting and boosting that happens with audio equalization.

Filters (including those used in speaker crossovers) can also be defined using decibels. More specifically, filters are largely defined by the roll-off (decibels/octave) in which they reduce the level of the audio.

To learn more about EQ, check out my article The Complete Guide To Audio Equalization & EQ Hardware/Software.

Noise Cancellation

Noise cancellation is a headphone specification that tells us how much the headphone will block out external noise. This is typically measured in decibels relative to the “noise” we would otherwise hear had we not worn the headphones.

This is true of passive and active noise cancellation.

Passive noise cancellation is the simple mechanical blockage of sound waves from entering the ear canal.

Active noise cancellation refers to the use of complex circuits complete with microphones, feed-forward and feedback circuitry, phase and volume adjustments, and speakers to inject the anti-noise sound waves into the headphone output.

Back to the Table of Contents.

Call To Action!

Bookmark this page for future reference in regard to decibels.

Pay attention to how the relative levels of your tracks change as you adjust the track faders during mixing.

Print off a copy of the Fletcher-Munson curves to better understand how differences in decibels are actually heard.

Leave A Comment

Have any thoughts, questions or concerns? I invite you to add them to the comment section at the bottom of the page! I'd love to hear your insights and inquiries and will do my best to add to the conversation. Thanks!


How loud can a human yell? The loudest human scream to be measured was 129 dB performed by Jill Drake. A typical human with healthy lungs and vocal cords can be expected to produce a yell in the range of 110 dB – 120 dB.

Can you hear a 1 dB difference? A 1 dB difference in the SPL of a sound wave will cause a change of about 7% in the perceived loudness of that sound wave. Many would consider a 1 dB difference to be the threshold of perceived difference in a sound though most people would not be able to perceive this difference.

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